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2016-04-04

Minecraft - Hobbiton Build - Setting the Limits

Lay of the Land
After the little incident with an abyss I've decided to take a more cautious approach to the build. I will now plan and layout all of Hobbiton to limit the amount of future headaches.  Then I will slowly layer detail over the land and buildings bringing them up to the same level of detail at the same time. I still expect to have to occasionally tear down and move some smials and trees along the way but I'll try to limit the amount of work.

Paths and Boundaries  - "The road goes ever on and on"
I moved forward by 'sketching' onto the terrain some general paths and landmarks. I would continue to use the same 10x10 grid I had established earlier to assist me. Most of this work will be done prior to adding too much topography. Moving a path is one thing but moving a hill is another.

minecraft hobbiton build map bag end

Not yet knowing how to control the time of day I made my 10x10 grid out of glowstones to work through the night.

minecraft hobbiton build map bag end

Across The Water - appx 1 mile.
I re-sized the Bywater Pond a few times trying to find a good scale. I plan on over sizing the Green Dragon a bit and thought that by increasing the size of the pond it would help downplay its scale in comparison to the small hobbit holes across the pond.

minecraft hobbiton build map bag end bywater

Inside, Outside, Hobbit hole
Once I had general layout I started mocking up some smials. First I took on Bagshot Row, then the Poolside Smials, and a few under The Hill.

minecraft hobbiton build map bag end bagshot row
Bagshot Row

minecraft hobbiton build map poolside
Poolside Smials

minecraft hobbiton build map bag end
Under The Hill

Again, I want each Hobbit hole to be represented as a space one can enter and move about in so I have to tweak a few things to make movie magic buildable.

Cartography
As the world grew it became challenging to get an overall sense of the project. I would conduct overhead shots at first. 

minecraft hobbiton build map bag end aerial


After a while I needed something better. Enter the Map Room.

The map room was built in Bag End v1.0 and consisted of a giant map That I would update as needed. I experimented with lighting and was pleased to find that when you build a wall of glowstones you can then place framed maps of Hobbiton over them for a back-lit map. Not too shabby.

minecraft hobbiton build map bag end aerial



  
A few months later I stumbled upon command blocks and built 6 teleporters, 1 weather changer, and 1 time of day changer into the Map Room Control Room.

Example: To teleport to Bywater Road I placed this code into a command block.
/tp @p 735 19.1 -544 178.8 2.6
"/tp" is the command to teleport
"@p" applies the teleportation to the nearest player (easier than player name)
"735 19.1 -544" is the XYZ coordinates to teleport to. 
"178.8 2.6" is the direction you are facing after teleporting, so you can frame your view

Example: Change weather to clear
/weather clear

Example: Change time of day to early morning
/time set 200


I even concealed some command blocks and pressure plates on the tops of a few key trees to return to the Command Room when I needed to.



I planted most of my trees but for the more prominent ones I built those by hand. With trees and vegetation coming in next it is beginning to look like a proper place for a Hobbit.
  
minecraft hobbiton build map aerial

minecraft hobbiton build map aerial

custom minecraft hobbiton hobbit lotr lord of the rings

minecraft hobbiton build map aerial
Typeface concept borrowed from www.minecraftxl.com/hobbiton-map

" But where our hearts truly lie is in peace, and quiet, and good tilled earth. For all hobbits share a love of thing that grow. And yes, no doubt to others our ways seem quaint." Bilbo (Tolkien)

The next post will kick-off the official tour of Hobbiton starting with Bywater Road, Sandyman's Mill, Bywater Bridge, The Green Dragon, and Mill Run. Here you will see how the model has developed over the last 12 months.


INDEX:
1.Preface
2.Concerning Scale
3.Finding the Limits
4.Sandyman's Mill, Green Dragon
5.Bywater Pool, Hobbiton Road, Poolside
6.Bagshot Row
7.Gandalf's Cutting, Great Smials
8.Frog Pond, Woody End
9.Bag End, Hill Lane
10.The Hill, Overhill (placeholder)
11.hobbit.Lab (placeholder)

12.Resources (placeholder)

2016-04-01

Minecraft - Hobbiton Build - Concerning Scale

Superflat World
When I decided to do a Hobbiton build I began by spending a couple hours flying around random worlds looking for an environment to build upon. That wasn't as easy as I had hoped. In the end I saw there was a "Superflat World" option. I guess I'll be building everything myself, block by block, from scratch.

minecraft hobbiton build


Bag End: 1.0 - Planning and Layout
For me when I think of Hobbiton I think of Bag End, so that is where I decided to start.
Weta Workshop (https://www.wetanz.com/) has many great props and one happened to be a nice floor plan of Bag End. While this piece is sold out I was able to grab a screen shot to use as a reference moving forward.

minecraft hobbiton build


My first go at it was a literal copy of the floor plan in Minecraft. Things were looking ok but the lack of straight walls was a little too much for me.

minecraft hobbiton build


So I decided to square up the plan over a grid and try again. My mind was put at ease.


minecraft hobbiton build

minecraft hobbiton build


With the plan set it was time to start looking at the elevation. I figured the key dimension here might as well be based off of that infamous round green door.


minecraft hobbiton build


To make sure this scale worked inside and out I next went to the Entrance Hall and Parlour. 

minecraft hobbiton build

This is working out better than I had hoped.

Minecraft slope: Right experience
Knowing that I could get Bag End to work I started to think through the environment next. I needed some reference material and was able to find the Weta Forum (currently called Flame of Udun) where a special post was created "Hobbiton Chronicles" (http://flameofudun.net/forum/general/4043-hobbiton-chronicles). It was only a couple posts old but the amount of content that would pop up over the next 10 months would be incredibly helpful. Go ahead and save the link for viewing later. I'll wait.

One of the key pieces I received from the forum was some amazing maps of Hobbiton (theatrical version) that were passed down from a "Flamer" by the handle lotrscenerybuilder (LSB)  through the hands of another "Flamer" known as Minuialwen.

minecraft hobbiton build


There were many challenges in converting these maps into a properly scaled Minecraft world. I began by creating 4 objectives.
  1. Some Hobbit Smials (occasionally referred to as holes) were not built full scale on the site. My objective was to build all Smials to scale and make them so you could enter each one and walk around inside.
  2. The site at The Hill was fairly steep. I decided to soften some of these grades to allow one to walk around in the Minecraft environment with a little more ease.
  3. While walking around the New Zealand site gives you one experience, you have to understand that from a Hobbit's perspective (a little lower) Hobbiton would have been perceived a little larger. Maybe?
  4. I felt that The Water / Bywater Pool was a little undersized and wanted to enlarge that a bit.


An Unexpected Error / Delved Too Deep / Superflat World Sucks
At this point I'm feeling very confident and think that I have a good handle on the build scale. Now to start terraforming!

Once I calculated the height of the "The Hill" I started the epic dig down the hill side from Bag End.... for about 2 seconds. Then I fell into an abyss as one does.

minecraft hobbiton build


So, evidently the Superflat world is only 4 layers thick. (1) layer of bedrock, (2) layers of dirt, and (1) layer of grass. I don't know what I was expecting but it wasn't this. One lesson I won't soon forget.

“Not all those who wander are lost.”

Wow, out of the gate I've already had a huge setback! But I knew where I needed to go and just had to wander about for a while longer until I can get back on track.

Matrix + Scaffolding
While consulting the maps I began doing some site mock ups to study the roll of the land. I identified the high and low points of Hobbiton and counted 15 blocks from the bottom of Bywater Pool to the threshold of Bag End. I created a 10x10 matrix across the land to help create guidelines that corresponded with the lines I added to my maps. This helped me create a skeleton of what the final terrain would look like.

minecraft hobbiton build

Once set it was time to 'skin' the sketleton.

minecraft hobbiton build


Bag End: 2.0 – In a hole in the ground (in the sky) there lived a hobbit.
OK. I just spent a considerable amount of time on the project and I'm nearly back to square one. On the plus side I once again have some solid ground back under my feet but I am now staring at an empty lot where Bag End needs to go. (Remember that Bag End v1.0 is about 13 blocks below me at this point where is remains even to day)


"Do not trouble your hearts overmuch with thought of the road tonight. Maybe the paths that you each shall tread are already laid before your feet, though you do not see them." ~ Lady Galadriel (Tolkien)

Through some time consuming but enjoyable effort Bag End 2.0 has arrived.

minecraft hobbiton build bag end

minecraft hobbiton build bag end

minecraft hobbiton build bag end

I am really liking the build so far and I'll dig into the details of each room later on. For now I'll work on the next post which tackles laying out the entire realm of Hobbiton.

2016-03-27

Minecraft - Hobbiton Build - Preface

custom minecraft hobbiton build bag end lord of the rings hobbit
Bag End
I have always held a fondness for all things Tolkien. Reading through his books gave me a glance into an ever expanding world that I always looked forward to returning to.

When the movies were released it pulled me into the world even further. I was excited to see a number of familiar things on the big screen that happened to align with the images I crafted while reading the books. Of course there were many disconnects from the book but I quickly grew to appreciate each presentation of the story for what each one was.

custom minecraft hobbiton build poolside
Poolside
In 2014 I had downloaded Minecraft in hopes to better understand my nephew’s fascination for the game. I inadvertently got hooked. By the next year I went from working 52 hours a week up to 56 hours a week. Add to that spending time with my wife, our two young halflings and maintaining our house and I would often find myself exhausted at the end of the day. Even given my tired state Minecraft afforded me an easy way to unwind at the end of the day whether it be of a few minutes or a couple hours.

custom minecraft hobbiton hobbit lotr lord of the rings


One night while browsing the internet I saw some Minecraft builds where others were working to recreate places from Tolkien’s work. I saw many dedicated people looking to recreate the TRUE Tolkien image of these places and not necessarily the new Hollywood spin. They are awesome and worth looking into but for me I wanted to do my own personal take on a build. I chose to do a 1:1 solo-build of Hobbiton.

custom minecraft hobbiton build
Typeface concept borrowed from a build @ www.minecraftxl.com/hobbiton-map
Download: Click Here - Hobbiton v0.9 / Minecraft 1.9.4

In the mean time please join me over the next couple months as I walk through my ongoing build of Hobbiton.

INDEX:
1.Preface
2.Concerning Scale
3.Finding the Limits
4.Sandyman's Mill, Green Dragon
5.Bywater Pool, Hobbiton Road, Poolside
6.Bagshot Row
7.Gandalf's Cutting, Great Smials
8.Frog Pond, Woody End
9.Bag End, Hill Lane
10.The Hill, Overhill (placeholder)
11.hobbit.Lab (placeholder)
12.Resources (placeholder)